# Deep Dives
In this section you will find much longer articles. Each series will focus on a particular system or concept. Usually this is because I want to walk through my entire thought process, or because I want to walk you through building that system.
I find there is a propencity online to share the final realized vision for a system, and to pretend as if there wasn't 1000 failed attempts along the way. The goal of this section is to provide the journey. You will learn more from watching how a system is built over time, slowly, with a trail of problems in its wake.
# Crafting Systems
Take a look at crafting systems, and study a breakdown of the different types and goals that they can serve.
# Spawning Manager
This is a long series of articles about a dynamic method of spawning enemies in your game.