# Qualifications
16 years of experience working in the game industry designing Action-Adventure, Fighting, MMO, Shooter, Open World, Music Creation, and VR games. Primarily focused on combat, scripting, enemy design, balance, and economy; also handled level design, progression, social features, and camera implementation. Familiar with C++, JavaScript, Python, and Excel, with a proven ability to quickly adapt to new languages. Thrives in multi-discipline team environment. Longstanding and intense love for video games. Dedicated to advancing the understanding of game design for everyone, with an unquenchable thirst for knowledge that is met, in equal measure, by a drive to better my craft
# Strengths
- Diverse Experience Across Multiple Genres
- Outstanding Communication Skills, both Verbal and Written
- Understanding and Clarifying Project Goals
- Identifying Key Problems, and Drive for Systemic Solutions
- Acting as a Conduit Between Disciplines
- Building Worlds, Cultures, and Languages for Games
# Experience
# As a Lead - 5 Years
- Survios - (1/2017 – 1/2020)
- Section Studios - (11/2015 – 1/2017)
# As a System Designer - 7 Years
- Insomniac Games - (5/2012 – 10/2015)
- Vigil Games - (9/2011 – 5/2012)
- Netherrealm Studios - (10/2010 – 8/2011)
# As a Level Designer - 4 Years
- Ready at Dawn - (10/2006 – 07/2010)
# As a Programmer - 2 Years
- Jailed Games - (4/2004 – 7/2006)
# Shipped Titles
- Battlewake
- Electronauts
- Sunset Overdrive
- Fuse
- Darksiders 2
- Mortal Kombat 9
- God of War: Ghost of Sparta
- God of War: Chains of Olympus
# Education (2000-2004)
Loyola Marymount University Westchester, CA Undergraduate – Computer Science